Legoland Magical Forest

client

Legoland

role

AR, UNREAL, VIDEO

recognition

year

2023

THE BRIEF

Following the success of the 2022 Mythica launch, Legoland decided to expand the park area by creating Magical Forest - a physical walk through the world of Mythica, with more LEGO creatures to explore, each with their own AR experience, and a cave area featuring 6 screens which acted as windows into Mythica.

THE EXPERIENCE

Having built a flexible structure for Mythica in 2022, we were able to leverage the character scanning feature to unlock new content attached to the new in-park creatures. These featured Bitsandbobs (a bat, unicorn, pony hybrid), venus flytraps, crystal crabs, baby dragons, and a more exciting reveal of mother dragon descending on the Legoland skies.

The bigger challenge came from the on-screen content required for 2 of the experiences, which needed to tell an interesting story and look fantastic.
After our storyboards were approved, we worked closely with the park's building team to ensure the screens' positions, quality, and framing within the environment, were fully complemented by the content we were creating for them to play.

THE TECH

For the cave's windows into Mythica, we decided to create a lava-ridden environment, home to Mother Dragon, her baby dragons, and Crystal Claws (the crabs).
Not being a fully fledged VFX studio and with a tight deadline, we turned to Unreal Engine for a rapid iterative creation process, allowing us to develop the lava cave scene with materials and shaders that could be previewed in real-time.

With the environment all set, we were able to create a camera to represent each screen's output in the cave, and then proceeded to animate the characters in a 2 minute sequence that saw them make full use of the space within the cave and the skies above (as 2 of the screens were placed in the ceiling of the physical space).

Nanite particles and trails made for a fantastic transition effect as Mother Dragon transforms into her organic form after being woken up by a crab, triggering her to expel a giant flamable roar.

A separate large screen at the entrance of the Magical Forest featured Bitsandbobs, with a physical button that triggered it to transform from LEGO to its organic form when pressed by park visitors.
Being a horse-like character, this one required extra consideration for the 3D hair and its physics, as the character flew around the screen.

As the on-screen content didn't need to be rendered in real-time, we took full advantage of Unreal's Sequencer to export full-quality 4k videos, which could be played by small media players on-site, and controlled by the park's tech team.

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